/*
 * Copyright (C) 2014 Rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.camera;

import rpg.gfx.Bitmap;

/**
 *
 * @author Rothens
 */
public abstract class CinematicEffect implements Comparable<CinematicEffect>{
    private int priority = 0;    
    
    public abstract boolean tick();
    
    public CinematicEffect setPriority(int priority){
        this.priority = priority;
        return this;
    }

    @Override
    public int compareTo(CinematicEffect t) {
        return t.priority - priority;
    }
    
    public abstract Bitmap getBitmap(Bitmap toDrawOn);
    
    public static class CETimer implements Comparable<CETimer>{
        public int startTick;
        public CinematicEffect effect;

        public CETimer(int startTick, CinematicEffect effect) {
            this.startTick = startTick;
            this.effect = effect;
        }
        
        public boolean isStarting(int tick){
            return startTick <= tick;
        }

        @Override
        public int compareTo(CETimer t) {
            return startTick - t.startTick;
        }
        
    }    
}
